A downloadable game for Windows

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Fluorescent Labyrinth is a game created for the 2023 IGU Winter Jam. You play as Earbo, a cute rabbitesque creature trying to escape the same cruel fate as his forefathers, or something like that.

The gimmick:

I'd hate to spoil the magic so early, but the game uses very little albedo (colour) textures outside of Earbo and white cutouts for the tilemap. The impression of textures and depth actually comes from normal maps, which are used to direct light reactions on the textures and add the illusion of dynamic pixel art.

The use of lighting also happens to hamper the visibility of the room you inhabit. Earbo has his own limited field of vision, but you'll most likely have to rely on sources of light around you to map out your surroundings. Sometimes they simply illuminate the way to the door, while other times they appear in patterns that create challenges and puzzles; You can use your own FOV to explore the darkness if you want to, you never know what you might find!

Controls:

WASD to move, SPACE to jump. Simply walk up to doors and switches to use them.

If you topple over, simply jump to prop yourself back up. Earbo topples easily. It's very funny.

*Game includes minor themes of death and fear*

 viewership is built for 1080p resolution monitors, weird stuff might happen in irregular resolutions.


Created by scottpatchwork for the IGU Winter Jam, using personally owned devices, software and subscriptions. Not for redistribution.

Download

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Click download now to get access to the following files:

Fluorescent_Labyrinth.zip 30 MB

Comments

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Thanks for all the feedback from the game jam! I’m going to keep updating the game to make it easier and more clarified; and maybe add music and/or sound effects later down the line!

(+1)

I like the graphics though they are cool! 

One level isn't possible

Skill Issue

lmao I mean, 1 level is infinitely harder than the rest. Kinda cringe 

You need to lock the rigidbody rotation on the z axis, the player spins around

(+1)

I mentioned it a few times in the description I think, but that was intentional. I forgot to do it initially, but I realised that it's infinitely funnier that way. That's why Earbo repositions when you jump

understandable